We are looking for a Game Designer with 4-6 Years of relevant experience in the Gaming Industry. ***NOTE*** We are only looking for candidates who are completely into Gaming Design/ Development/ Gaming Industry ("Please IGNORE if you are from ART/ Media/ Production /Video /Movie editing Background").
Number Of Posts: 1
Job Type : Full Time
Job Location: Hyderabad
Salary : Negotiable
Experience : 4-6 Years
Required Skills :
Game design, Level design, Wireframing
Mandatory Qualifications :
4+ years of game design experience.
Experience working on mobile F2P games from concept through live service.
Designed and developed major game systems for at least one shipped mobile title.
Demonstrable content creation skills.
Outstanding self-motivation and initiative in a highly dynamic environment.
Creatively, analytically and organizationally skilled with proven ability to write, communicate and maintain detailed design documentation throughout the game life cycle.
Demonstrative proof of an open-minded, upbeat, progressive thinker who is flexible, energetic, and driven with the ability to overcome obstacles and challenges with working solutions.
Remain current on industry trends including new game genres, new game design methods and emerging platforms.
Excellent verbal and written communication skills.
Bachelor’s degree preferred, but not required.
Scripting experience is a plus.
Work with multi-disciplined teams including Producers, Artists, Programmers, Marketing and other Leads to drive the team’s understanding of the project’s vision.
Develop and maintain level design documentation, including but not limited to mechanics, guidelines, and gameplay outlines.
Plan and define all the elements and components of a game, including its setting, structure, rules, story flow, characters, objects, and peripherals available to the characters; interface design; and game modes.
Develop Prototypes in any tool of preference in order to prove design concept to team and iterate.
Contribute by bringing new ideas to the table regarding every facet of the game.
Coordinate with Leads to ensure that level design documentation and implementation are realistic and remain on schedule; participate in regular, hands-on interaction with Producer and Software Engineers to ensure that the concepts and content of assigned games meet design requirements.
Lead assigned development team to define the creative vision, technical specifications, fun factor and product content for assigned products.
Establish, maintain, and enhance relationships with internal and external creative resources.
Establishes focus groups; trains testers to play the game, making sure that they understand what is expected of the finished product.
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